The Pulse V-1 is not a typical toy gun. It combines artificial intelligence, image recognition, and voice interaction in a science-fiction design aimed at children aged three to eight. The product’s dual modes—shooting mode and intelligent mode—allow kids to switch between action play and interactive learning.
In shooting mode, the Pulse V-1 produces multiple light and sound effects, simulating different types of ammunition. In intelligent mode, it can recognize scanned objects, tell related stories, or provide multilingual lessons. An embedded AI companion maintains memory of past interactions and can even start conversations, a feature INFUNITY says helps children express themselves more naturally.

The company’s companion mobile app extends the experience. Parents can customize settings, monitor usage reports, and access a reward system where children earn virtual tokens through daily challenges. These tokens can be exchanged for sound effects, light patterns, or digital badges—bridging digital learning with real-world play.
Founded in 2025, INFUNITY grew out of a traditional toy manufacturer with over two decades of experience. The company’s mission, it says, is to “build a bridge between fun and learning.” Its production chain, from R&D to after-sales support, remains in-house—an advantage that allows rapid innovation and tight quality control.
The Pulse V-1’s launch comes as AI toys face heightened scrutiny over privacy and data safety. INFUNITY insists its products comply with international safety standards and that no personal data leaves the device without parental consent.
Industry analysts see the Pulse V-1 as part of a broader trend toward AI-integrated educational toys, a market projected to exceed $25 billion globally by 2026, according to Global Market Insights. The company hopes its blend of entertainment and intelligent interaction will help it stand out in a crowded field.
For INFUNITY, Oct. 15 is more than a product launch—it is a statement of ambition. “We want every child to find a sense of adventure and achievement while learning,” an INFUNITY spokesperson said. “AI should make play more meaningful.”




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