Pulse V-1: “That’s a Triceratops. Do you know what it ate?”
Leo: “Leaves?”
Pulse V-1: “Exactly! They were herbivores. But did you know scientists once thought it might have used its horns for defense—and later found they were for display too?”
Leo giggles, curious. “So it was… showing off?”
Pulse V-1: “Maybe! Like how peacocks use their feathers. Would you like to see what a peacock looks like?”
The small screen lights up with a vivid image. Learning, in this moment, feels like play.
Founded in 2025, INFUNITY—a Shenzhen-based company officially known as Shenzhen INFUNITY Intelligent Equipment Co., Ltd.—has been working to blur the line between entertainment and education. Its flagship product, the PULSE V-1, is not just another “smart toy.” It’s designed to think, talk, and—more importantly—teach.
Beyond Recognition: Building Curiosity
Unlike many AI toys that stop at identifying objects, PULSE V-1 carries the interaction further. When a child scans a globe, for instance, it doesn’t just say, “This is Africa.” Instead, it follows up:
Pulse V-1: “That’s Africa, where lions and elephants live. Would you like to hear the sound of a lion or learn how to say ‘hello’ in Swahili?”
This layered learning—linking geography, biology, and language—transforms passive play into active discovery. For INFUNITY, that’s the point: learning should grow from curiosity, not instruction.
The AI Companion That Remembers
Beneath the toy’s sleek sci-fi design lies a customized AI model trained for early childhood interaction. Unlike typical chatbot toys, INFUNITY’s AI remembers past conversations. When Leo revisits a topic days later, the toy picks up right where they left off.
Pulse V-1: “Last time we talked about dinosaurs. Today, do you want to explore sea creatures?”
This ability to maintain continuity gives children a sense of companionship and learning progression—something many parents say traditional screen-based learning lacks.

A Playful Ecosystem
Through a connected mobile app, parents can customize stories, track progress, and receive weekly usage summaries. The system gamifies education: kids earn virtual tokens for completing learning challenges, which they can trade for new sound effects or storylines.
INFUNITY’s philosophy is simple: every toy should make playtime more meaningful. “We want to bridge fun and learning,” says a spokesperson for the company. “Our products are designed to grow with the child—intellectually and emotionally.”
A Growing Market, A New Direction
The global smart toy market is projected to exceed $25 billion by 2030, driven by AI integration and parental demand for educational play. Yet, many products still focus on novelty over depth. INFUNITY aims to shift that balance.
By merging AI’s conversational depth with tactile play, the company envisions toys that teach empathy, logic, and self-expression—skills that will matter long after the batteries run out.
Back in Shenzhen, Leo has moved from dinosaurs to space.
Pulse V-1: “That’s the Moon. Astronauts landed there in 1969. Do you want to know what they said when they first stepped on it?”
Leo: “Yes!”
Pulse V-1: “One small step for man… one giant leap for mankind.”
Leo pauses, wide-eyed. “I want to go there someday.”
The AI toy flashes softly, as if smiling.
Pulse V-1: “Then let’s start learning how rockets work.”
In that exchange lies INFUNITY’s quiet revolution—turning curiosity into the first step toward a dream.




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